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\pagestyle{headings}
\begin{document}

\thispagestyle{empty}
\
\hbox{\colastitledisp
\vbox{
\vspace{3cm}
\begin{center}
\fboxrule 0.4pt \fboxsep 1pt
\fbox{\fboxrule 3pt \fboxsep 30pt \fbox{\Huge\bf XPM Manual}}
\end{center}
\vspace{2cm}
\begin{center}
\huge
The {\bf X} {\bf P}ix{\bf M}ap Format
\end{center}
\vspace{2cm}
\begin{center}
\Large Version \RCSRevVersion$Version: 3.0 $\\
\end{center}
\vspace{2cm}
\begin{center}
\LARGE\sf Arnaud Le Hors\\
\large\tt lehors@sophia.inria.fr
\end{center}
\vspace{1cm}
\vspace{1cm}
\begin{center}
\copyright BULL 1990,91
\end{center}
}}

\newpage

\section*{Copyright restrictions}
{\bf\begin{flushleft}
Copyright 1990,91 GROUPE BULL\\
\end{flushleft}}

{\sf
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation, and that the name of GROUPE BULL not be used in advertising
or publicity pertaining to distribution of the software without specific,
written prior permission.  GROUPE BULL makes no representations about the
suitability of this software for any purpose.  It is provided ``as is''
without express or implied warranty.

GROUPE BULL disclaims all warranties with regard to this software,
including all implied warranties of merchantability and fitness,
in no event shall GROUPE BULL be liable for any special,
indirect or consequential damages or any damages
whatsoever resulting from loss of use, data or profits,
whether in an action of contract, negligence or other tortious
action, arising out of or in connection with the use
or performance of this software.
}

\section*{Acknowledgements}

I want to thank my team partner and friend Colas Nahaboo who proposed me this
project, and who actively participates to its design. I also want to thank all
the users who help me to improve the library by giving feed back and sending
bug reports.

\begin{flushright}
{\Large Arnaud Le Hors.\quad}
{\small
KOALA Project -- BULL Research c/o INRIA\\
2004 route des Lucioles -- 06565 Valbonne Cedex -- FRANCE\\
}
\end{flushright}

\section*{Support}

\sloppy
You can mail any question or suggestion relative to {\bf XPM} by electronic
mail to {\tt lehors@sophia.inria.fr}. There is also a mailing list, please
mail requests to {\tt xpm-talk-request@sophia.inria.fr} to subscribe.  You can
find the latest release by anonymous ftp on avahi.inria.fr (138.96.24.30) or
export.lcs.mit.edu (18.30.0.238), and also an archive of the mailing list on
avahi.


\newpage
\section{Introduction}
First, Why another image format?  We (Koala team at Bull Research, France)
felt that most images bundled with X applications will be small "icons", and
that since many applications are color-customizable, existing image formats
such as gif, tiff, iff, etc... were intended for big images with well-defined
colors and so weren't adapted to the task.  So {\bf XPM} was designed with
these criterions in mind:
\begin{itemize}
\item be editable by hand (under emacs, vi...). Color pixmap editors aren't
available everywhere.
\item be includable in C code. It is unreasonable to load
1000 pixmap files on each start of an application.
\item be a portable, mailable ascii format.
\item provide defaults for monochrome/color/grayscale renderings.
\item provide overriding of colors. This way if the user wants your application
to be bluish instead of greenish, you can use the SAME icon files.
\item allow comments to be included in the file.
\item compression must be managed apart of the format.
\end{itemize}

\newpage
\section{The {\bf XPM} Format}

The {\bf XPM} format presents a C syntax, in order to provide the ability to
include {\bf XPM} files in C and C++ programs.  It is in fact an array of
string composed of six different sections as follows:
{\tt
\begin{flushleft}
\hspace{1cm}<Header line>\\
\hspace{1cm}<Declaration and Beginning of Assignment line>\\
\hspace{1cm}<Values>\\
\hspace{1cm}<Colors>\\
\hspace{1cm}<Pixels>\\
\hspace{1cm}<End of Assignment>
\end{flushleft}
}
The {\tt Header line} is a comment containing the key word XPM as follows:

/* XPM */

The words are separated by a white space which can be composed of space and
tabulation characters.  

The {\tt Declaration and Beginning of Assignment line} must end
by a newline character and is composed as follows:

static char* {\tt <variable\_name>}[] = \{

The {\tt Values} section is composed of one string containing the four or six
integers in base 10, corresponding to the pixmap width and height, the number
of colors, the number of characters per pixel and possibly the hotspot
coordinates as follows:

{\tt <width> <height> <ncolors> <cpp> [<x\_hotspot> <y\_hotspot>
]}

The {\tt Colors} section is composed of as many strings as there are colors,
and each string is composed as follows:

{\tt <chars> \{<key> <color>\}+}

Where {\tt chars} is the {\tt chars\_per\_pixel} length string (not surrounded
by anything) representing the pixels, {\tt color} is the specified color, and
{\tt key} is a keyword describing in which context this color should be used.
For now these keys may have the following values:

\begin{tabbing}
\hspace{1cm}\= g4 \= for 4-level grayscale\kill
\> m  \>for mono visual\\
\> s  \> for symbolic name\\
\> g4 \> for 4-level grayscale\\
\> g  \> for grayscale with more than 4 levels\\
\> c  \> for color visual
\end{tabbing}

Colors can be specified by giving colorname, the RGB code following the \#
character, or the HSV code following the \% character (not implemented yet).
The symbolic name provides the ability of specifying the colors at load
time, and not to hard-code them in the file. Also {\bf None} can be given as a
colorname to mean ``transparent''.

The {\tt Pixels} section is composed by {\tt height} strings of {\tt width} *
{\tt chars\_per\_pixel} characters, where every {\tt chars\_per\_pixel} length
string must be one of the previously defined in the {\tt Colors} section.

Finally the {\tt End of Assignment} section ends the format with a closing
braze ``\}''.

\newpage
Here follows an example which is the XPM file of a plaid pixmap. This is a 22
width and 22 height pixmap, with 4 colors and 2 characters per pixel. The
hotspot coordinates are (0, 0) and there are symbols and default colors for
color and monochrom visuals.

\begin{verbatim}

/* XPM */
static char * plaid[] = {
/* plaid pixmap
 * width height ncolors chars_per_pixel */
"22 22 4 2 0 0",
/* colors */
"   c red       m white  s light_color ",
"Y  c green     m black  s lines_in_mix ",
"+  c yellow    m white  s lines_in_dark ",
"x              m black  s dark_color ",
/* pixels */
"x   x   x x x   x   x x x x x x + x x x x x ",
"  x   x   x   x   x   x x x x x x x x x x x ",
"x   x   x x x   x   x x x x x x + x x x x x ",
"  x   x   x   x   x   x x x x x x x x x x x ",
"x   x   x x x   x   x x x x x x + x x x x x ",
"Y Y Y Y Y x Y Y Y Y Y + x + x + x + x + x + ",
"x   x   x x x   x   x x x x x x + x x x x x ",
"  x   x   x   x   x   x x x x x x x x x x x ",
"x   x   x x x   x   x x x x x x + x x x x x ",
"  x   x   x   x   x   x x x x x x x x x x x ",
"x   x   x x x   x   x x x x x x + x x x x x ",
"          x           x   x   x Y x   x   x ",
"          x             x   x   Y   x   x   ",
"          x           x   x   x Y x   x   x ",
"          x             x   x   Y   x   x   ",
"          x           x   x   x Y x   x   x ",
"x x x x x x x x x x x x x x x x x x x x x x ",
"          x           x   x   x Y x   x   x ",
"          x             x   x   Y   x   x   ",
"          x           x   x   x Y x   x   x ",
"          x             x   x   Y   x   x   ",
"          x           x   x   x Y x   x   x "
} ;

\end{verbatim}

\newpage
\section{The {\bf XPM} Library}

The {\bf XPM} library provides four functions that you can use to read and
write a pixmap from and to an {\bf XPM} format file, and from and to an {\bf
XPM} format data, and to create the pixmap and possibly its related shape
mask. This section describes these functions.

\vspace{.5cm}
To provide a simple interface all these functions take, in addition to their
main arguments such as the display, a structure called {\bf XpmAttributes}.
This structure may be considered as composed of two different groups of
members. The first one is composed of attributes to pass data such as colormap
and visual and attributes to retrieve returned data such as pixmap's width and
height. The second group provides a way to rewrite an {\bf XPM} file without
loosing information such as comments, color defaults and symbolic names which
may exist in the read file (i.e. the {\bf XpmInfo} structure in {\bf XPM 2}).
The {\bf XpmAttributes} structure is defined as follows:

\begin{tabbing}

\hspace{1cm}\= XpmColorSymbol *colorsymbols; \=/* List of color symbols */\kill
typedef struct \{ \\
\> unsigned long valuemask;  \>/* Specifies which attributes are defined */\\
\\
\> Visual *visual;           \>/* Specifies the visual to use */ \\
\> Colormap colormap;        \>/* Specifies the colormap to use */ \\
\> unsigned int depth;       \>/* Specifies the depth */ \\
\> unsigned int width;       \>/* Returns the width of the created pixmap */\\
\> unsigned int height;      \>/* Returns the height of the created pixmap */\\
\> unsigned int x\_hotspot;  \>/* Returns the x hotspot's coordinate */\\
\> unsigned int y\_hotspot;  \>/* Returns the y hotspot's coordinate */ \\
\> unsigned int cpp;         \>/* Specifies the number of char per pixel */ \\
\> Pixel *pixels;            \>/* List of used color pixels */ \\
\> unsigned int npixels;     \>/* Number of pixels */\\
\> XpmColorSymbol *colorsymbols;\>/* Array of color symbols to override */ \\
\> unsigned int numsymbols;  \>/* Number of symbols */ \\
\> char *rgb\_fname;         \>/* RGB text file name */ \\
\\
\> /* Infos */  \\
\> int ncolors;              \>/* Number of colors */ \\
\> char ***colorTable;       \>/* Color table pointer */ \\
\> char *hints\_cmt;         \>/* Comment of the hints section */ \\
\> char *colors\_cmt;        \>/* Comment of the colors section */ \\
\> char *pixels\_cmt;        \>/* Comment of the pixels section */ \\
\> unsigned int mask\_pixel; \>/* Transparent pixel's color table index */\\
\} XpmAttributes;

\end{tabbing}

The valuemask is the bitwise inclusive OR of the valid attribute mask bits. If
the valuemask is zero, the attributes are ignored and not referenced. And
default values are taken for needed attributes which are not specified.

The colorTable is a two dimensional array of strings, organized as follows:
\begin{flushleft}
\hspace{.5cm}colorTable[color\#
][0] points to the character string associated
to the color.\\
\hspace{.5cm}colorTable[color\#][1] points to the symbolic name of the color.\\
\hspace{.5cm}colorTable[color\#][2] points to the default color for monochrome
visuals.\\
\hspace{.5cm}colorTable[color\#][3] points to the default color for 4-level
grayscale visuals.\\
\hspace{.5cm}colorTable[color\#][4] points to the default color for other
grayscale visuals.\\
\hspace{.5cm}colorTable[color\#][5] points to the default color for color
visuals.
\end{flushleft}

Comments are limited to a single comment string by section. If more exist in
the read file, then only the last comment of each section will be stored.

To get informations back while writting out to a file, you just have to set
the mask bits {\bf XpmReturnInfo} to the valuemask of an {\bf XpmAttributes}
structure that you pass to the {\bf XpmReadFileToPixmap} function while reading
the file, and then give the structure back to the {\bf XpmWriteFileFromPixmap}
function while writting.

\vspace{.5cm}
To allow overriding of colors at load time the {\bf XPM} library defines the
{\bf XpmColorSymbol} structure which contains:

\begin{tabbing}
\hspace{1cm}\= char *value; \hspace{1.5cm}\= /* Color value */\kill
typedef struct \{\\
\> char *name; \> /* Symbolic color name */\\
\> char *value;\> /* Color value */\\
\> Pixel pixel;\> /* Color pixel */\\
\} XpmColorSymbol;
\end{tabbing}

To override default colors at load time, you just have to pass, via the {\bf
XpmAttributes} structure, a list of {\bf XpmColorSymbol} elements containing
the desired colors to the {\bf XpmReadFileToPixmap} or {\bf
XpmCreatePixmapFromData} {\bf XPM} functions. These colors can be specified by
giving the color name in the value member or directly by giving the
corresponding pixel in the pixel member. In the latter case the value member
must be set to {\bf NULL} otherwise the given pixel will not be considered.

\vspace{.5cm}
To create a pixmap from an {\bf XPM} file, use {\bf XpmReadFileToPixmap}.

\begin{flushleft}

int XpmReadFileToPixmap({\it display, d, filename, \\
\hspace{3cm}pixmap\_return, shapemask\_return, attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}Drawable {\it d;}\\
\hspace{1cm}char {\it *filename;}\\
\hspace{1cm}Pixmap {\it *pixmap\_return;}\\
\hspace{1cm}Pixmap {\it *shapemask\_return;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{d} Specifies which screen the pixmap is created on.
\itemit{filename} Specifies the file name to use.
\itemit{pixmap\_return} Returns the pixmap which is created.
\itemit{shapemask\_return} Returns the shapemask which is created if any.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
to get and store informations.

\end{description}

The {\bf XpmReadFileToPixmap} function reads in a file containing a pixmap in
the {\bf XPM} format. If the file cannot be opened, {\bf XpmReadFileToPixmap}
returns {\bf XpmOpenFailed}. If the file can be opened but does not
contain valid {\bf XPM} pixmap data, it returns {\bf XpmFileInvalid}. If
insufficient working storage is allocated, it returns {\bf XpmNoMemory}.
If parsing or allocating a color fails, it tries other default values until
one is found and returns {\bf XpmColorError}. If none is found then it
returns {\bf XpmColorFailed}. Finally if no error occurs, it returns
{\bf XpmSuccess}.

If the passed {\bf XpmAttributes} structure pointer is not {\bf NULL}, {\bf
XpmReadFileToPixmap} look for the following attributes: {\bf XpmVisual}, {\bf
XpmColormap}, {\bf XpmDepth}, {\bf XpmColorSymbols}, {\bf XpmReturnPixels},
{\bf XpmReturnInfos}, and sets the {\bf XpmSize} and possibly the {\bf
XpmHotspot} attributes when returning .

{\bf XpmReadFileToPixmap} allocates colors, as read from the file or possibly
overridden as specified in the {\bf XpmColorSymbols} attributes. The colors
are allocated dependently on the type of visual and on the default colors. If
no default value exits for the specified visual, it first looks for other
defaults nearer to the monochrome visual type and secondly nearer to the color
visual type. If the color which is found is not valid (cannot parse it or
cannot allocate it) it looks for another default one according to the same
algorithm. {\bf XpmReadFileToPixmap} returns the created pixmap to
pixmap\_return if not {\bf NULL} and possibly the created shapemask to
shapemask\_return if not {\bf NULL}. If required it stores into the {\bf
XpmAttributes} structure the list of the used pixels and possible comments,
color defaults and symbols. When finished the caller must free the pixmaps
using {\bf XFreePixmap}, the colors using {\bf XFreeColors}, and possibly the
data returned into the {\bf XpmAttributes} using {\bf XpmFreeAttributes}.

In addition on system which support such features {\bf XpmReadFileToPixmap}
deals with compressed files by forking an uncompress process and reading from
the piped result. It assumes that the specified file is compressed if the
given file name ends by .Z. In case the file name does not end so, {\bf
XpmReadFileToPixmap} first looks for a file of which the name is the given one
followed by .Z; then if such a file does not exist, it looks for the given
file (assumed as not compressed). And if instead of a file name {\bf NULL} is
passed to {\bf XpmReadFileToPixmap}, it reads from the standard input.

\vspace{.5cm}
To write out a pixmap to an {\bf XPM} file, use {\bf XpmWriteFileFromPixmap}.

\begin{flushleft}

int XpmWriteFileFromPixmap({\it display, filename, pixmap, shapemask,\\
\hspace{3cm}attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}char {\it *filename;}\\
\hspace{1cm}Pixmap {\it pixmap;}\\
\hspace{1cm}Pixmap {\it shapemask;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{filename} Specifies the file name to use.
\itemit{pixmap} Specifies the pixmap.
\itemit{shapemask} Specifies the shape mask pixmap.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
containing informations.

\end{description}

The {\bf XpmWriteFileFromPixmap} function writes a pixmap and its possible
shapemask out to a file in the {\bf XPM} format. If the file cannot be opened,
it returns {\bf XpmOpenFailed}. If insufficient working storage is
allocated, it returns {\bf XpmNoMemory}. If no error occurs then it
returns {\bf XpmSuccess}.

If the passed {\bf XpmAttributes} structure pointer is not {\bf NULL}, {\bf
XpmWriteFileFromPixmap} look for the following attributes: {\bf XpmColormap},
{\bf XpmSize}, {\bf XpmHotspot}, {\bf XpmCharsPerPixel}, {\bf XpmRgbFilename},
{\bf Xpm\-Infos}.

If the {\bf XpmSize} attributes are not defined {\bf XpmWriteFileFromPixmap}
performs an {\bf XGetGeometry} operation. If the filename contains an
extension such as ``.xpm'' it is cut off when writting out to the pixmap
variable name. If the {\bf XpmInfos} attributes are defined it writes out
possible stored informations such as comments, color defaults and symbol.
Finally if the {\bf XpmRgbFilename} attribute is defined, {\bf
XpmWriteFileFromPixmap} searches for color names in this file and if found
writes them out instead of the rgb values.

In addition on system which support such features if the given file name ends
by .Z it is assumed to be a compressed file. Then, {\bf XpmWriteFileFromPixmap}
writes to a piped compress process. And if instead of a file name {\bf NULL}
is passed to {\bf XpmWriteFileFromPixmap}, it writes to the standard output.

\vspace{.5cm}
To create a pixmap from an {\bf XPM} file directly included in a program, use
{\bf XpmCreatePixmapFromData}.

\begin{flushleft}

int XpmCreatePixmapFromData({\it display, d, data, \\
\hspace{3cm}pixmap\_return, shapemask\_return, attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}Drawable {\it d;}\\
\hspace{1cm}char {\it **data;}\\
\hspace{1cm}Pixmap {\it *pixmap\_return;}\\
\hspace{1cm}Pixmap {\it *shapemask\_return;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{d} Specifies which screen the pixmap is created on.
\itemit{data} Specifies the location of the pixmap data.
\itemit{pixmap\_return} Returns the pixmap which is created.
\itemit{shapemask\_return} Returns the shape mask pixmap which is created if
any.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
to get and store informations, or {\bf NULL}.

\end{description}

The {\bf XpmCreatePixmapFromData} function allows you to include in your C
program an {\bf XPM} pixmap file which was written out by {\bf
XpmWriteFileFromPixmap} without reading in the pixmap file.

{\bf XpmCreatePixmapFromData} exactly works as {\bf Xpm\-Read\-Pixmap\-File}
does and returns the same way. It just reads data instead of a file. Here
again, it is the caller's responsibility to free the pixmaps, the colors and
possibly the data returned into the {\bf XpmAttributes} structure.

\vspace{.5cm}
In some cases, one may want to create an {\bf XPM} data from a pixmap in order
to be able to create a pixmap from this data using the {\bf
XpmCreatePixmapFromData} function later on. To do so use {\bf
XpmCreateDataFromPixmap}.

\begin{flushleft}

int XpmCreateDataFromPixmap({\it display, data\_return, pixmap, shapemask,\\
\hspace{3cm}attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}char {\it ***data\_return;}\\
\hspace{1cm}Pixmap {\it pixmap;}\\
\hspace{1cm}Pixmap {\it shapemask;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{data\_return} Returns the data which is created.
\itemit{pixmap} Specifies the pixmap.
\itemit{shapemask} Specifies the shape mask pixmap.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
containing informations.

\end{description}

The {\bf XpmCreateDataFromPixmap} function exactly works as {\bf
Xpm\-Write\-Pixmap\-File} does and returns the same way. It just writes to a
single block malloc'ed data instead of to a file. It is the caller's
responsibility to free the data when finished.

\vspace{.5cm}
To do the same than the four functions described above do but with images
instead of pixmaps use the functions {\bf XpmReadFileToImage}, {\bf
XpmWriteFileFromImage}, {\bf XpmCreateImageFromData}, {\bf
XpmCreateDataFromImage}.

\vspace{.2cm}
{\bf XpmReadFileToImage} creates an image from an {\bf XPM} file.

\begin{flushleft}

int XpmReadFileToImage({\it display, filename, \\
\hspace{3cm}image\_return, shapeimage\_return, attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}char {\it *filename;}\\
\hspace{1cm}XImage {\it **image\_return;}\\
\hspace{1cm}XImage {\it **shapeimage\_return;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{filename} Specifies the file name to use.
\itemit{image\_return} Returns the image which is created.
\itemit{shapeimage\_return} Returns the shape mask image which is created if
any.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
to get and store informations.

\end{description}

\vspace{.5cm}
{\bf XpmWriteFileFromImage} writes out an image to an {\bf XPM} file.

\begin{flushleft}

int XpmWriteFileFromImage({\it display, filename, image, shapeimage,\\
\hspace{3cm}attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}char {\it *filename;}\\
\hspace{1cm}XImage {\it *image;}\\
\hspace{1cm}XImage {\it *shapeimage;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{filename} Specifies the file name to use.
\itemit{image} Specifies the image.
\itemit{shapeimage} Specifies the shape mask image.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
containing informations.

\end{description}

\vspace{.5cm}
{\bf XpmCreateImageFromData} creates an image from an {\bf XPM} file directly included in a program.

\begin{flushleft}

int XpmCreateImageFromData({\it display, data, \\
\hspace{3cm}image\_return, shapeimage\_return, attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}char {\it **data;}\\
\hspace{1cm}XImage {\it **image\_return;}\\
\hspace{1cm}XImage {\it **shapeimage\_return;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{data} Specifies the location of the image data.
\itemit{image\_return} Returns the image which is created.
\itemit{shapeimage\_return} Returns the shape mask image which is created if
any.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
to get and store informations, or {\bf NULL}.

\end{description}

\vspace{.5cm}
{\bf XpmCreateDataFromImage} creates an {\bf XPM} data from an image.

\begin{flushleft}

int XpmCreateDataFromImage({\it display, data\_return, image, shapeimage,\\
\hspace{3cm}attributes})\\

\hspace{1cm}Display {\it *display;}\\
\hspace{1cm}char {\it ***data\_return;}\\
\hspace{1cm}XImage {\it *image;}\\
\hspace{1cm}XImage {\it *shapeimage;}\\
\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{display} Specifies the connection to the X server.
\itemit{data\_return} Returns the data which is created.
\itemit{image} Specifies the image.
\itemit{shapeimage} Specifies the shape mask image.
\itemit{attributes} Specifies the location of an {\bf XpmAttributes} structure
containing informations.

\end{description}

These four functions work exactly the same way than the four ones previously
described.

\vspace{.5cm}
To free possible data stored into an {\bf XpmAttributes} structure use {\bf
XpmFreeAttributes}.

\begin{flushleft}

int XpmFreeAttributes({\it attributes})\\

\hspace{1cm}XpmAttributes {\it *attributes;}

\end{flushleft}

\begin{description}

\itemit{attributes} Specifies the structure to free.

\end{description}

The {\bf XpmFreeAttributes} frees the structure members which have been
malloc'ed: the pixels list and the infos members (comments strings and color
table).

\vspace{.5cm}
To dynamically allocate an {\bf XpmAttributes} structure use the {\bf
Xpm\-Attributes\-Size} function.

\begin{flushleft}

int XpmAttributesSize()

\end{flushleft}

The {\bf XpmAttributesSize} function provides application using dynamic
libraries with a safe way to allocate and then refer to an {\bf XpmAttributes}
structure, disregarding whether the {\bf XpmAttributes} structure size has
changed or not since compiled.

\end{document
}